
| AFTER ACTION |
| One Planet Challenge |
My relations with Toria started to go into the drink now, too. The race was on to build enough constructors in time. First, though, they got Artificial Life and I traded a weak tech and a wad of cash to them for that. Then I researched Terraforming and terraformed Earth. This increased my military/social production capacity to just a smidge over 200, allowing constructors to be churned every turn.
Relations dropped to Wary, but I had enough time. And this after the requisite reload to be able to wake up my old terror stars from the Arcean strike. If you've never seen a terror star in action, it's a low-fanfare thing. No sound effects, just a small visual animation. It's almost kind of eerie, the way they treat the murder of billions so nonchalantly.

Also seems a little silly that use of terror stars doesn't drop your morality instantly to zero. We're talking genocide on a galactic scale, after all. What player does with some bugs at war or some apes or even pre-industrial sentients in some corner of one planet seems rather small scale by comparison, I would think. I know Brad Wardell, lead programmer, has stated he wants to compartmentalize morality to a strictly strategic aspect, with the morality events, and that may be wise for his design. Still... the contextual inconsisteny of it cannot escape my notice. Sorry about that. :)
With the Torians gone, it would be a small matter to assemble three more terror stars. (Had one already in position left over from the Arcean strike). Then I decided I could mop up some of the last remaining wonders and trade goods, and wait for existing terror stars to move into position.
Wow, check out my powerhouse research facility now!

Woo-wee. So much the display can't even approximate the amount. :) And only the portion before the plus is coming out of my budget. The 1436 is pure gravy, all free.
Since I had to research the ungodly expensive Evolution Control not only for Terraformer, but also for Hyper Distribution and Galactic Guide Book, I went ahead and did it. I cleaned up the remaining wonders and trade goods, even nabbing Advanced Slavery from the Drengin and building Artificial Slaves. (I wasn't paying attention and let them build Life Force Power while busily clicking next-turn-next-turn. Heh). Then I put them out of their misery. Only the Carinoids survived to the end.

Well there you have it. Some Altarian ships in that picture haven't gotten the news yet that their people back home are all dead. Heh. I conquered the galaxy on Masochistic, against five Incredible AI's, with but a single planet to my name all game long. OPC Conquest!
Next time, I'll have to try it from a less advantageous position: larger map, perhaps, or more fertility, or weaker bonus picks for the situation, or some combo of all the above. Amazingly, I scored more with one planet conquest than my average alliance/culture victory on medium maso maps. Go figure. :)

36k metaverse score. There's your OPC Conquest benchmark. Who will be first to top it? :)

Interstellar Business as most time intensive? Bet you never seen that before! And that with HELP from two anomalies!!! Lot of turns parked on low research, using leftover, while I had 50 or 100 into improvements, wonders, or constructors. (Wow, that took longer than Evolution Control? Wow).
My cardboard cutout military:


Finally, can anybody explain to me why both the Drengin and Yor have my home system listed as their most influential?

Thanks for tuning in. I hope you enjoyed the report. And may some of you be inspired to try your own One Sector Challenge.
- Sirian
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