Dawn of Civilization, Sirian's writings for Sid Meier's Civilization IV


Adventure Three



This event has custom scoring.


FARMERS (Scoring)

1 pt - EACH city founded by Russia.
10 pts - EACH city founded by Russia that reaches size 15 by 1500AD.
10 pts - EACH city founded by Russia that reaches size 25 (and stays there) at any time.

25 pts - Adopting Hereditary Rule Civic at your first opportunity and never switching away from it.
20 pts - Adopting State Property Civic before 1800AD and never switching away from it.
15 pts - Adopting Bureaucracy Civic at your first opportunity and never switching away from it.
10 pts - Adopting Organized Religion Civic at your first opportunity and never switching away from it.

1 pt - EACH health resource you control (within your borders) in 1500AD. (Spices, Sugar, and Wines do count).


PRIESTS (Scoring)

10 pts - Founding a religion (your first).
5 pts - EACH additional religion founded by Russia.

25 pts - Adopting as permanent State Religion the first religion to appear anywhere inside your borders.
20 pts - Possessing the Holy Shrine of your State Religion (and keeping it safe from invaders!)
10 pts - EACH additional (non-state) Holy Shrine built by a Russian Great Prophet.

2 pts - ONLY if you own the shrine: EACH city converted to your state religion by 1000AD.
1 pt - ONLY if you own the shrine: EACH city converted to your state religion at game's end.

10 pts - ONLY if you own the shrine: EACH rival civ who (ever) adopts your permanent state religion as theirs, of their own choice (not because you asked them to convert).

1 pt - EACH percentage point of influence (F7) held by Russian-founded religions, in 1500AD.


SOLDIERS (Scoring)

5 pts - EACH city captured* by Russian forces by 500AD. (Flips/Recaptures do not count.)
2 pts - EACH city captured* by Russian forces by 1500AD. (Barbarian cities do count!)
1 pts - EACH city captured* by Russian forces after 1500AD.
* (You must not Raze if given the choice! If you raze to make room for cities that you found, then you get those points under Farmers scoring.)

2 pts - EACH captured city that reaches size 25 (while in your possession).

1 pts - EACH XP on your most-experienced military unit alive in 500AD.

1 pts - EACH XP on your most-experienced military unit WHO SURVIVES to game's end.



BINDING OF THE THREE (Scoring)

20 pts - Victory (any type)
20 pts - EXTRA BONUS: If you win by Diplomacy, but control less than 40% of the world's population.

25 pts - Posting the fastest game date for victory of anybody who won via the same victory condition as you.
15 pts - Posting the second-fastest time in your victory condition.
10 pts - Posting the third-fastest time in your victory condition.
5 pts - Posting the fourth-fastest time in your victory condition.
3 pts - Posting a Time Victory. ("Fastest" points not possible for Time victories!)

If you have 150 points or more in all three categories: QUADRUPLE YOUR ENTIRE SCORE!

If you have 50 pts or more in all three categories (but did not quadruple): DOUBLE YOUR ENTIRE SCORE!

If you have 15 pts or more in all three categories: you qualify as a Tsar.

If you have less than 15 pts in any category, you are deemed a Pretender and will be run out of town!



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