Sirian's Great Library - Strategies for Civilization III
CHRONICLES
RBCiv Epic Seven


The peace held for over two centuries as I built factories, coal plants, police stations, a modern navy, and some tanks. I reached the modern age before 1800AD and was several techs ahead of Greece.
Shortly after that, they came at me again in another war. This time out, they came for the oil on my Barren Island. I tried to go "leader fishing", using my only elite unit on that island, a warrior left over from ancient days, this after cannon, artillery and ships bombed the invaders into the red. My warriors actually won, but no leader. I decided it was time to take punitive measures (and do more leader fishing) by taking out that island they stole from me, their only holding north of the equator.
In the south, my navy crushed their sad little navy, then pounded their unescorted sailing troop transports, and they only once got a foot onto our soil (and even that didn't last long).
After six or eight turns, they were willing to talk peace again.
I had no further territorial ambitions, and I sold off a lot of my cultural buildings to be sure I didn't risk any problems there. It was time to settle in and cruise to victory.
I had one more obstacle to face. Space race. I had to permanently deny Greece either aluminum or uranium. They needed both to launch. Well, darn it, some aluminum on their home continent. Ah, but no uranium! Only two supplies, neither on either home continent. One on Big Island at Heiraconpolis (wow, what a city! Iron, coal, saltpeter and uranium at this one city!) and the other on an icy island in the far south. Well well well. I gathered up my modern armors and went down to confiscate that second uranium source.
Once that was done, I disconnected both sources and parked major forces on top of each. While that was taking place, my army and air force had some fun pounding the western part of Greece back to the stone age. (haha!)
Once I had cultural borders expanded at the new uranium city in the south (after razing the offending Greek settlement there), I had the game fully in my hand. No possible way for them to launch now, not without militarily rolling over my uranium garrisons, and that wasn't going to happen while I had total sea dominance.
I put my workers on Shift-A, so they'd autoclean pollition, fired all the animators, and took a half hour to click Next Turn about a hundred and thirty times. My last save was in the late 1900's. You can see here the point at which I had three techs left to go.
I got to future tech somewhere around 2025. To my utter amazement, the game gave me a stern warning at 2030AD about the game ending in twenty more turns. Haha! I'd never been far enough in time to see that. What a shocker.
Greece, of course, built nine of the ten ship parts, but without uranium they couldn't build the last part and couldn't build any nukes. The victory came as planned in 2050AD, and here's what it looks like way up there on the timeline:
What? "Time has run out"?? Not "You have achieved a Histogram Victory"?? Oh well. I must say, it was dreadfully dull finishing this off, even though that had been my plan and I made it as painless as possible. If I ever go for another histogram win, it won't be any time soon.

Hope you enjoyed this report. This Epic looks to have gotten lost between patches, so I don't expect many reports. The one-on-one Civ III game is another idea I've had for some time, and it WAS interesting, that even on almost Deity, it felt more like less than Emperor difficulty. Monarch even. The AI's really do need one another, it seems. Perhaps I should have made this a true Deity game. Too late now. I had fun, anyway.

- Sirian

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