Sirian's Great Library - Strategies for Civilization III
RBCiv Epic ThirtyTwo

Civilization: Celts
Difficulty: Emperor
World Size: 120x120
Opponents: Nine
Map: Heavily Customized Land: Archipelago 30%
Barbarians: Restless
Victory: Only Domination and Conquest enabled
Version: PTW 1.21f
These are my results from Epic 32 of the Realms Beyond Civilization tournament. Click Here to visit the Epics home page for the specific rules and goals of this event, or for more information about the Epics.
The gimmick of this game is simple enough: at least one strategic resource is completely missing from the map, and at least one is overabundant.
As I drew the map, I knew the resource balance in advance. This is the worst case of spoiler information I've ever had, so my game is a mere shadow. I did not even bother pretending I could compensate for what I knew, so I went ahead and played with the full spoiler information.
First spoiler, I knew not to move off the starting tile. Second spoiler, I knew I was alone on my starting land mass. Yet with restless barbarians, I also knew I would still need military. I started out building a temple, then a worker, then barracks and two vet warriors, then used a settler as granary prebuild.
I knew that the two nonperishable resources (horses and rubber) were the ones missing, while iron was in ridiculous abundance. Saltpeter was in the "scarce" category, all stuck on nasty little islands where civs would have to go out of their way to get it. Gems and gold were in massive abundance, while a huge pocket of whales was off the northern Celtic coast, and a huge pocket of fish off the Roman coast, both otherwise ice-bound civs with abysmal lands. Some luxuries were rare and widely scattered, but at least the player had the world's supply of wines right at the start point.
No horses and no rubber, combined, means no fast units. So this would turn out to play somewhat like an Infantry Game, except the AI's would also be denied fast units, and there would be no infantry, paratroops or marines, only rifles and guerillas. Guerillas would be the best available unit for anybody, so this will be their heyday game. Going to see lots of them in action. No rubber also means no Mass Transit, which will put some pollution strain on large cities in the modern age. Recycling will still be available, though.
The Celts do have a fast unit, the Celtic Swordsman. Those have been altered to upgrade directly to guerilla, so they will remain available even after a golden age until Replaceable Parts. They cost 50s, though, which is pricey for a 3/2 unit.
The barbarian situatio got ugly in a hurry. Despite preparing for them, my forces were stretched thin.
By 1000BC, I've pacified the north, forged my core, and stabilized my empire. Lost a few units in the barb wars, though.
Wow, someone has mapmaking already, while I am in the early stages of minsci on writing.
Wonders started to fall. Zulu built the Pyramids. Carthage built the Colossus very early and then the Lighthouse, both in their capital. I think the Aztecs got the Oracle, while America got the Great Library. Abe would also build the Great Wall, both in Washington. The Library was a good break for me, as Abe was my only direct neighbor. I made contact with him in 310BC, when he settled the small island between our two continents.
Carthage was next closest neighbor, so their getting the Lighthouse sped up our contact. They sailed on into view in 210BC. Here's a shot from the next turn, after I've brokered myself into half-decent position, as middle man in the five-civ "small but close together" tech leader pack.
Unfortunately, Carthage's wandering ship will sail right past me and grab a spot on the island west of Richborough, and that city will be a blot on my map for ages.
As I move explorers onto East Isle, with settlers to follow asap, I pop a hut over there and get something useful.
Sadly, the tech was already known, so I got no broker value, but it saved me having to buy.
Those darned Americans beat me by one turn to the second spot on West Isle. I found that entirely unacceptable. Luckily, I had been preparing for war for some time. That time had arrived.
The two slave labor picked up from attacking that settler would be the only Celtic workers ever to set foot on that island. By themselves, they would do all the roading, mining, forestry, rails and pollution cleanup ever needed. Perpetual slaves! A fitting punishment for an affront of this magnitude.

| Back to Chronicles | Epic ThirtyTwo - Part Two | Return to the Main Repository |