| CHRONICLES |
| RBCiv Epic Twenty |
Resources were somewhat scarce. No oil, no saltpeter, no uranium. Also, my ironworks iron source dried up not too long after it was built, leaving me just one iron source.
The game was fairly routine from here, and the novelty of the mod no longer of much importance. Getting to rails is a bigger deal under these food restrictions, but once you get there the game feels (for the most part) like a standard game. Managing the BC years was where the mod strategy and game flavor mostly came into play. I'm surprised at how remarkably well the AI's have handled it. They are kickin serious booty, as each continent ended up with only one AI left standing.

As I mentioned, Hoover kicked off my golden age, giving me a boost on my way to launching.
Here's my now-fully-secure continent not too much later, as I'm halfway to researching all the techs I need to launch. (I got only ONE bit of tech help from the AI's, and that was on Fission, and even that only reduced my research cost. I had to research everything else, as for the first time I have EVER seen, the scientific AI's got Fission as the free tech).

I ended up at war with France, of all civs, but I drew the others in on my side and they kept her busy enough, except for some naval battles and a minor beach landing or two. I cruised on to a launch with a comfortable enough cushion.



I will be especially curious to see if the same AI's come out on top in each game, or if it varies (including any stalemates where more of the AI's survive).
- Sirian
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