| CHRONICLES |
| RBCiv Epic One |
By the start of the 15th century, India was losing ground vs my eastern allies. I opened and secured a rail line to their territory and jumped in there, lest the others grab all the spoils. India's army must be gone by this point anyway, I had taken out much of it early in the war when they were sending cav and rifles down to my territory every turn. Now it was time finally to strike them back!
Note that cavalry still has its uses for blitz purposes, until Panzers/Armor arrive. You can also see in the minimap that I've advanced further on the western front, and on the island I first invaded to kick off this war.
After taking Babylon and some other Bab cities in this region, I had to scramble to restore roads in all the heavily pillaged areas, to stop the starvation! I lost some occupied pop before the roads were in, and a few at some cities even with roads, as weariness was an instant heavy weight that crushed any city without a market. There were probably as many as fifteen starved total, but I stopped it where I could, of course.
Now HERE is a picture showing the full weight of war weariness:
I was starting to wonder if I could hold out two more turns to pull in rocketry. I had hoped that some AI or other would hit modern age, and lower the costs to me for rocketry, but it never happened. I had to research it myself to get access to aluminum to build armor, even though I'd had synth-fibers for several turns. Heh.
Leaders 8 and 9, the last I would earn, appeared on the next turn. I used one to rush the Manhatten Project in a fishing village. (Why? Because I could!)
Then, finally, rocketry comes in. DURING the turn, after the breakthrough, I cycled forward through my cities and upgraded all my tanks with movement remaining to armor. (Won't let you upgrade the ones that used their movement that turn, this phase being still considered by the game to be part of the turn, not the start of the next turn, even though I typically include this phase in my "next turn" summary, as I set hitting End Turn as my turn marker, while the game itself does not do so).
With armor finally on hand, that was the end of Babylon and England. Literally. THAT turn, I blitzed right on through all their remaining cities, and wiping them both out reduced my weariness from "beyond oppressive" back to "none showing".
India had one size 1 town left on an island. I had a transport en route.
I did not have enough land, in my estimation, even waiting for borders to expand, to win the game. So I had to get into a war with one of the remaining two powers. I chose the Iro's. I demanded they remove all their forces from my lands... and... they complied. Heh. They chose wisely.
The Americans, on the other hand, they chose unwisely. Arrogant snobs. Too ungracious to GET OFF MY LAND when I ask politely? Yeah, OK, you get what you deserve.
At the end of the day, the two Honorable Civs are left standing! Yay for the good guys! All the slimeballs who declared war against noble France have been vanquished.
I had fun. This was a very resource-rich location, with lots of room to expand (relative to the map size) and with rich, wet lands as well. The cattle at the start and being able to irrigate it to have 4 food per turn starting at size 2... well, that led to a population explosion. I cannot remember ever having control of SIX different kinds of luxury resources in the BC years.
I'm looking forward to seeing what everyone has done with this start, especially those I've been working with in the training day game. Wouldn't it be something if some of those guys beat the map! :)
- Sirian
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